Your characters.
Their next adventure.

We take your characters, stories, and ideas, and bring them to life through the magic of gaming—creating new ways for kids to play, explore, and interact with the worlds they love.

150+
games shipped across our team's careers
4–12 y/o
the age band we design for
6 mos
concept to store launch, typical scope
imagination built into every mechanic
Portfolio concepts

Original concepts, built in-house

Super Sports Showdown! concept art: three kids holding a basketball, soccer ball and dodgeball in front of a sport-select screen

Super Sports Showdown!

Core conceptA fast-paced, 2D arcade sports playground where kids customize their own neighborhood crew, switch between multiple sports, and tweak custom rules for chaotic match setups.

Game loop
  1. Pick a Sport & Rules — Basketball, Soccer, or Dodgeball; toggle timers, power-ups, and ball types
  2. Assemble Your Trio — Mix and match Speedster, Powerhouse, and Trickster archetypes
  3. Play the Match — 3-minute arcade games using simple run, pass, shoot, and “HYPE” super-move controls
  4. Unlock & Customize — Earn street hype to unlock new court gear, sneakers, and custom celebrations

Kingdom of Nevermore

Core conceptA top-down 2D action-adventure where a clever girl and her magical cat explore an enchanted storybook forest, craft tools, and solve environmental puzzles to heal the realm.

Game loop
  1. Explore the Map — Navigate top-down 2D tilemap environments, from mossy ruins to glowing flower groves
  2. Gather & Craft — Collect forest ingredients to craft upgrade items and puzzle tools
  3. Solve & Assist — Use the girl's crafting tools and the cat's agility to bypass obstacles and help forest creatures
  4. Restore the Forest — Bring faded groves back to bloom to unlock new map regions and expand your home base
Kingdom of Nevermore concept art: a girl and a black cat standing on a forest path in front of a glowing stone archway
Robot Build & Battle concept art: a toaster robot on a skateboard facing off against a robot made of tin cans

Robot Build & Battle

Core conceptA 2D build-and-battle arena game where kids assemble goofy battle robots out of household junk (toasters, vacuums, skateboards) and test them in fun, toy-like arena challenges.

Game loop
  1. Build in the Workshop — Snap together arms, chassis, and wheels to create custom scrap-bots
  2. Tune Stats & Upgrades — Balance Armor, Speed, and Power using simple 2D health and status UI
  3. Battle in the Arena — Compete in 1v1 physics-based mini-games to knock off opponent parts
  4. Earn New Parts — Win matches to unlock new toaster launchers, jetpacks, and silly paint jobs

Time Pup: World Explorer!

Core conceptPlayers control Barnaby, a golden retriever with a time-traveling collar, hopping across history to retrieve lost artifacts, solve puzzles, and learn fun history facts.

Game loop
  1. Choose an Era — e.g. Ancient Egypt, Medieval Europe, Ancient Rome
  2. Explore & Platform — Run, jump, dig, and fetch your way through each era
  3. Solve Puzzles — Use Barnaby's “Sniff Track” and “Time-Warp Leap” abilities
  4. Fill the Museum — Earn badges and fun facts for every artifact recovered
Time Pup: World Explorer concept art: Barnaby the golden retriever in an explorer hat, standing in front of Egyptian pyramids with two kids in costume

Concept art, character designs, and mechanics shown here are internal visual development explorations created by Wonderbound Studio to showcase art direction and design capabilities.

Are you ready to make some wonder?

Send us your show bible and any available episode content. We come back with a playable concept in three weeks.